5e Feats

A feat represents a talent or an area of expertise that gives a character special capabilities. It embodies training, experience, and abilities beyond what a class provides.

At certain levels, your class gives you the Ability Score Improvement feature. Using the optional feats rule, you can forgo taking that feature to take a feat of your choice instead. You can take each feat only once, unless the feat’s description says otherwise.

You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow—perhaps by a withering curse—you can’t benefit from the Grappler feat until your Strength is restored.

List of Feats

Item Crafting

All Item Crafting feats work as follows:

  • You can craft all items of appropriate level of the type your feat allows using raw materials.
  • You can find raw materials in your travels, or can purchase them for gold.
  • For simplicity's sake, all raw materials of a certain type are abstracted. Thus, you might find or purchase 5,000 GP worth of "blacksmithing materials" that can be used to craft any blacksmithing item up to 5,000 GP in value.
  • The market cost of crafting materials is 5 SP per 1 GP (in other words, half the price of the item it could craft).
  • You can scrap items made from the same raw materials as the items you can craft, yielding 1/3 of the item's market value in materials. For example, if a certain magic sword with market value 12,000 GP is scrapped, it yields 4,000 GP worth of blacksmithing materials (two-thirds of the 6,000 GP worth you'd need to make the sword anew).
  • When you have an Item Crafting feat, it is possible to find more value in encounters than you otherwise might. For example, if your party defeats and Iron Golem, which, disappointingly, has no treasure to offer, you might find a wealth of blacksmithing components. (In other words, the mats you occasionally find are a bonus above and beyond normal treasure)
  • See 5e Items for a list of items that can be crafted with these skills (work in progress).
Feat Prerequisite Description

Alchemist

Int 13+

You can brew potions, elixirs, oils, and unstable, explosive mixtures.

Blacksmithing

Str 13+

You can forge weapons, shields, and armor out of metal.

Engineering

Int 13+

You can make trinkets, automata, and even firearms.

Inscription

Int 13+

You can inscribe magical glyphs, carve runes, or scribe scrolls and tomes.

Jewelcrafting

Dex 13+

You can make jewels, cut gemstones, and blow glass.

Leatherworking

Dex 13+

You can tan hides and sew leather into armor, bracers, boots, or other useful items.

Tailoring

Int 13+

You can sew fabrics into garments, including armor, cloaks, slippers, and other useful items.

Miscellaneous

Feat Prerequisite Description
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